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block
Jan 21, 2012 0:09:07 GMT -5
Post by block protection on Jan 21, 2012 0:09:07 GMT -5
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block
Jan 21, 2012 1:46:57 GMT -5
Post by commands on Jan 21, 2012 1:46:57 GMT -5
/ps on/off - Disable or re-enable the ability to place pstones. /ps enable/disable - Enable/Disable individual fields. Any effect the forcefields have will be disabled while the field is disabled, though the actual stone is protected and cannot be stolen. /ps allow [player/g:group/c:clan/*] - Add player or list of players to the allowed list of the field you're standing on. Allow * to allow all players. You can also specify groups or SimpleClans clan tags. /ps allowall [player/g:group/c:clan/*] - Add player or list of players to all your force-fields. Allow * to allow all players. You can also specify groups or SimpleClans clan tags. /ps allowed - Will tell you who is allowed inside the field you are standing on. You can also specify groups or SimpleClans clan tags. /ps remove [player/g:group/c:clan/*] - Remove player or list of players from the allowed list the field you're standing on. Allow * to allow all players. You can also specify groups or SimpleClans clan tags. /ps removeall [player(s)/*] - Remove player or list of players from all your force-fields. Allow * to allow all players. /ps who - Will tell you who is currently inside the overlapped force-fields you are standing on. /ps setname [name] - Set the name of field you're aiming or standing on. /ps setradius [radius] - Sets the field's radius, must be lower than the configured radius. /ps setvelocity [.1-5] - Sets the velocity of launchers/cannons (0 = auto). /ps setinterval [secs] - Sets the interval at which grief revert blocks will auto-revert all grief /ps setowner [player] - Set the owner of the block you're pointing at. /ps toggle [flag] - Disabled/enablesa specific flag form a field. /ps visualize - Shows you the perimeter of the pstone you're standing on visually (only you will see it). /ps density - Change the visualization density. A value of 1 gives you only field outlines. A value of 2 divides each side by 2, 8 by 8, etc. Another thing to note is that the density value is also the size of field that will draw completely full. For example with a value of 8 will allow you to fully visualize fields up to 8x8x8, fields larger than this will start to have empty spaces. Use density of 0 to disable visualizations. /ps snitch <clear> - List or clean the intruders of the Proximity Snitch you're pointing at. /ps delete - Delete the field you're standing on. /ps delete [player/typeid] - Deletes all fields belonging to this player (use after banning) or that have the typeid. /ps info - Get info for the field you're standing on. /ps counts - View your own field counts /ps counts [typeid/player/g:group/c:clan/*] - View field counts for a field type or for a target. /ps locations - View your own field locations /ps locations [player/g:group/c:clan/*] <typeid> - View field locations of a target, you can optionally specify a typeid /ps list [radius-in-chunks] - Lists all precious stones blocks in area. /ps setowner [player] - Set the owner of the block you're pointing at. /ps insert [flag] - Insert a field flag into a field /ps reload - Reloads the configuration file. /ps fields - List the configured field types. /ps clean - Clean up all orphaned fields. /ps revert - Reverts all orphan fields back to the block type of the pstone /ps more - Shows next page of data. /ps retag - Re-Tags all chunks that have pstones in them. This should only be used if you are upgrading from a pre 4.x version of pstones.
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block
Jan 21, 2012 1:50:24 GMT -5
Post by flags on Jan 21, 2012 1:50:24 GMT -5
Field Flags These flags are attributes you can use to design your own force-field blocks. You can mix and match these for the most part. block - a block type that you want to radiate protection. You can also use wool colors for pstones. Must use 4 digit numbers. (i.e. 3501 = orange wool) radius - the radius of protection (radius of 2 would make a 5x5x5 field) custom-height - to make the height shorter or taller, for example if your radius is 5, your pstone will have a height of 11 (five up five down and the block itself). But say 11 is not enough you can put a custom height here. this is an optional parameter. breakable - makes the block breakable by anyone prevent-fire - prevent players from starting fires in the force field prevent-entry - prevent players from entering the force field prevent-place - prevent players from placing blocks in a force field prevent-destroy - prevent players from destroying blocks in the force field prevent-explosions - prevent tnt and creeper explosions in the force field rollback-explosions - auto-rollback tnt and creeper explosions in the force field prevent-pvp - prevent player damage inside the force field prevent-mob-damage - prevent mob damage inside the force field prevent-mob-spawn - prevent mobs spawning inside the force fieldv prevent-animal-spawn - prevent animals spanwing inside the force field prevent-unprotectable - prevent the field from being placed where an unprotectable-blocks exists, and vise-versa prevent-flow - prevents waterflow from entering the field **not working** prevent-use - a list of block ids that non-allowed players will not be able to use inside the field prevent-teleport - prevents teleporting inside the field by non-allowed players instant-heal - heals any player that enters the force field instantly slow-heal - half-heart of damage a second slow-damage - 2 hearts of damage a second fast-damage - 4 hearts of damage a second slow-feeding - slowly adds 1 food to the players belly slow-repair - slowly repairs all repairable items the player is carrying. repairable items can be set with the repirable-items configuration list. remove-mob - removes a mob within a field if that mob targets a player. Allows for players to initiate attacks as well as be chased without safety give-air - will fill the players air supply snitch - will keep a list of and report all players who came inside the force-field welcome-message - show welcome message when someone enters your force-fields farewell-message - show farewell message when someone leaves your force-fields no-conflict - will allow fields of different owners to intersect with it and vise-versa, these fields will also be ommited from scoping launch - will make the player launch himself the direction he is walking when he enters the field launch-height - A number from (0.1-5.0). Lets you manually set the height of the launch, if left out or set to 0 the launch height will be determined by how high the user is aiming at the time of bounce. Aiming up is highest bounce (5), aiming down is lowest bounce (0.1) cannon - will make the player bounce up when he enters the field cannon-height - A number from (0.1-5.0). Lets you manually set the height of the cannon shot, if left out or set to 0 the cannon height will be determined by how high the user is aiming at the time of shot. Aiming up is highest shot (5), aiming down is lowest shot (0.1) mine - turns that block into a proximity mine. The block will explode and be turned into something else. mine-delay-seconds - seconds before explosion mine-replace-block - the block that is left behind , if this is set to 0 there will be a hole when he triggers the mine and the person might get wise to the trap lightning - turns that block into a lightning rod. A player who steps on it will get hit with lightning and then the block will be turned into something else. lightning-delay-seconds - seconds before lightning. lightning-replace-block - the block that is left behind after the original block is used up (lightning is hit). no-owner - if a block has this flag set, when it is placed it will belong to noone (only those with bypass permissions will be able to remove/modify it) forester - this flag will make the field slowly begin to grow a forest in its area forester-trees - how many potential trees to plant (int) forester-shrubs - whether you want shrubs or now field, every x amount of seconds. this can be configured with the grief-undo.interval-seconds setting. grief-revert - will undo all the griefed blocks in the field, those broken by players not allowed into the field, every time the player right clicks on the block grief-revert-drop - this will allow all blocks broken inside grief undo fields to break and produce blocks like normal. Use this flag in conjunction with a grief-undo flag to create self restoring public mines, etc. entry-alert - will announce to all allowed players of a field every time a non-allowed player enters it price - the cost of the pstone, this amount of money will be removed from the player's account upon placing, and refunded upon removal. uses Register so it supports all economy plugins. cuboid - This will make the field selection method to be cuboid type. visualize-on-rightclick - This will visualize the field when the the owner right clicks on the pstone with a tool visualize-on-place - This will visualize the field when the the owner first places it customVolume - When a player opens up drawing mode, he will be given this volume to draw with, instead of one calculated from the radius and height. Use this if you want your players to be able to set down fields with a small radius, yet be able to resize them to much larger. keep-chunks-loaded - Will keep the chunks the field covers loaded in memory. Will not allow them to be unloaded. allowed-worlds - A list of worlds that the field will be able to be placed in allowed-only-inside - A list of fields (titles) that this field can be placed inside of, the field will not be palceable outside of the fields in the list. (i.e. Adding "allowed-only-inside: [City Protection, Peace Keeper]" to the GodStone would make it so it could only be placed inside these two types of fields.) Note2: This is not a parent-child relationship for subplots. required-permission - With this you can make it so the field can only be placed by those with this permission. (i.e. required-permission: preciousstones.vip, would make it so only those with this permission can place the field)
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block
Feb 22, 2012 4:19:33 GMT -5
Post by bonghead69 on Feb 22, 2012 4:19:33 GMT -5
this is what blocks do Attachments:
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